Core Rulebook | Spells | Summon Monster II

Summon Monster II

School: conjuration [summoning] ()
Domain:
Level: Antipaladin: 2; Arcanist: 2; Bard: 2; Cleric: 2; Elementalist Wizard: 2; Oracle: 2; Skald: 2; Sorcerer: 2; Summoner: 2; Warpriest: 2; Witch: 2; Wizard: 2
Components: V, S, F/DF (a tiny bag and a small candle)
Casting time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level (D)
Saving Throws: none
Spell Resistance: no
Effect: one summoned creature

Description: Summons elemental creature.

This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Table: Summon Monster II

Table: Summon Monster
1st LevelSubtype
Dire rat*
Dog*
Dolphin*
Eagle*
Fire beetle*
Poisonous frog*
Pony (horse)*
Viper (snake)*
2nd LevelSubtype
Ant, giant (worker)*
Elemental (Small)Elemental
Giant centipede*
Giant frog*
Giant spider*
Goblin dog*
Horse*
Hyena*
Lemure (devil)Evil, Lawful
Octopus*
Squid*
Wolf*
* This creature is summoned with the celestial template if you are good, or the fiendish template if you are evil; you may choose either if you are neutral.